
This one uses the following shark depth map:

My second basic stereogram uses the valley depth map.

The corresponding depth map:


The corresponding depth map:

My extension was extension three, creating a more pleasing stereogram. I had some issues getting it to work. I think I can see the shark in the image but I have been having trouble seeing the hidden images, so I am not sure if I am actually seeing the image or I just assuming I'm seeing the image. My results:

The texture used to create above stereogram:

The texture used to create above stereogram:
My approach was to use colors of the texture instead of random colors. The stereogram then should have a section of the texture repeated throughout the stereogram, and thus make a better looking stereogram. My results were a little off, color wise, unfortunately.
I used Matlab to create these iamges. Matlab worked fine except in one instance. The basic shark stereogram does not look quite right due to a modification that had to be made to the depth map image. The shark depth map was technically a color image. I need a grayscale image for the algorithm. I used the rgb2gray function in Matlab and I believe the conversion from the color image to the gray scale image caused some of the values to be slightly off in the depth map and affect the resulting stereogram. Luckily, the effect was minimal.
I used Matlab to create these iamges. Matlab worked fine except in one instance. The basic shark stereogram does not look quite right due to a modification that had to be made to the depth map image. The shark depth map was technically a color image. I need a grayscale image for the algorithm. I used the rgb2gray function in Matlab and I believe the conversion from the color image to the gray scale image caused some of the values to be slightly off in the depth map and affect the resulting stereogram. Luckily, the effect was minimal.

No comments:
Post a Comment